Tuesday, December 11, 2007

halo_narrows



So I had the crazy idea while playing Halo with my roommate the other day. We were playing Shotty Snipers on Narrows online and 2 things just ran through my head.


  1. I would be so much better at Halo if I had a keyboard and mouse.


  2. and


  3. This doesn't seem like it would be all that difficult to make in CS.

So now I'm here at work and I began making what looks like the beginnings of a really decent map once I get all of the specifics down. After I get the basic dimensions and archatecture down and figure out how to make the Man-Cannons, its just a matter of getting a really impressive skybox and we are good to go ladies and gentlemen.

Here is the first look at it. (not bad for like 10 minutes work eh?)





(Mine in a side by side shot with an actual game image courtesy of IGN.)

Friday, December 7, 2007

sit_kanto

Since I was younger, a wee lad if you would, I always wanted to make a 3d version of my old time favourite game, Pokemon. After countless efforts with modding GTA:VC without any luck I eventually gave up. But now that I have started mapping for CS, I have been able to make that dream come true. Below are the first shots of Pallet Town.


You can make out Professor Oak's Lab, as well as Ash and Gary's houses respectively. I am only working with default textures right now, as I haven't had time to make my own, but it serves its purpose well enough, I feel, for a real fan to be able to look back on this nostalgically. I will get on to Route 1 and Viridian City as soon as possible, and intend on making this one map stretch up through the Viridian Forest.

The dimensions aren't all that great for CS, (mainly the spacing in between buildings), but I wanted to remain as loyal to the original Gameboy maps as possible.